Title: New Dimensions
Version: 1.0
Date: 28 July 2024
Internal Document ID: HC-SF0001
1. Introduction
1.1. Purpose of the Document
This document provides a comprehensive overview of the game concept, gameplay mechanics, and system functionalities for New Dimensions. It serves both as an initial blueprint for stakeholders and a public reference for players. As this is the first version (V1), the final product may differ. A public record of all Change Orders will track modifications during development.
1.2. Target Platforms
Cross Platform Unity game available for:
- Mobile: Android and iOS
- Desktop: Windows
1.3. Genre and Theme
- Genre: Real-Time Strategy (RTS)
- Theme: Science Fiction
1.4. Development Status
- Current Phase: Early Development
- Key Achievements:
- AI Turret scripts for PVP
- Integration with Solana Network
2. Terminology and Concepts
2.1. Spatial Conduits Portals
Spatial Conduits Portals connect to different solar systems, each with unique attributes and resources. Players can own and explore these conduits.
2.2. DSD (Dimensional Shards Data)
The primary in-game currency (ZTS) earned through various activities within Spatial Conduits.
2.3. ZNN Market
A cryptocurrency-based market where players can trade using ZNN coins (DSD/ZNN). In game token will be available for purchase with ZNN token. DSD will be exchanged for ZNN and vice-versa.
2.4. Main Ship and Secondary Ships
- Main Ship: The player’s flagship, acting as a base and command center.
- Secondary Ships: Smaller vessels that execute specific missions like data gathering and combat.
2.5. Affinity
A characteristic that enhances ship performance based on compatibility between Main and Secondary Ships.
2.6. Shards
Shards are collectible items that players can acquire from exploring Spatial Conduits. These shards are used to upgrade ships or craft new items, enhancing various attributes and capabilities.
Types of Shards
Shards come in different types, each corresponding to specific aspects of ship upgrades:
- Attack Shards: Improve the offensive capabilities of a ship, such as weapon damage.
- Defense Shards: Enhance the ship’s shielding and HP.
- Computing Shards: Boost the ship’s computing power, affecting data gathering efficiency and processing.
- Data Storage Shards: Increase the ship’s data storage capacity, allowing it to carry more resources.
Tiers of Shards
Shards are categorized into tiers based on their rarity and the magnitude of the enhancement they provide, as follows:
- Common
- Uncommon
- Outer World
- Exotic
- Alien
Each tier offers increasingly significant upgrades, with higher-tier shards being rarer and more powerful.
Quantities Required for Upgrades
The number of shards required to craft or upgrade an item depends on the tier of the shard and the type of upgrade being performed.
The general requirements are:
- Common Shards: 40 shards are needed to craft or upgrade a common item.
- Uncommon Shards: 80 shards are required for an uncommon upgrade.
- Outer World Shards: 160 shards are needed for outer world tier items.
- Exotic Shards: 320 shards are required to reach the exotic tier.
- Alien Shards: 680 shards are needed to craft or upgrade to the alien tier.
Crafting and Upgrades
Players can use shards to either enhance existing ships or craft new ships. The type and tier of the shard determine the extent of the improvement.
There are 3 types of shards:
- Blueprint: Follows specific rules, see ship rules to manufacture a new ship.
- Upgrade: Applied to ship upgrades based on the Tire and the Type (Attack, defense, etc).
- Engagement: This type of shards can be used before a mission (PVP or PVE) to improve the chance of the outcome. These are actual drones sent before the battle to Improve Changes of success (from improving ship stats for that specific fight to applying debuff to other ships in the same game space). Also some drone can create “obstacles” on the game area adding depth to the game. Obstacles can be asteroid fields, spaces stations or any other stellar body.
This shard system allows players to customize and specialize their ships, tailoring them to specific roles and strategies within the game. Collecting and managing shards becomes a crucial aspect of gameplay, encouraging exploration and strategic planning.
2.7. PVP (Player vs. Player)
Overview
The PVP mode allows players to engage in combat with one another, aiming to steal DSD and resources from their opponents. This competitive aspect of the game not only tests players’ strategic skills but also provides significant rewards.
Leaderboards
- Weekly DSD Theft Leaderboard: Showcases the top 10 players who have successfully stolen the most DSD in PVP battles each week.
- Weekly DSD Gathering Leaderboard: Highlights the top 10 players who have collected the most DSD through gathering missions during the week.
In-Game Communities - Syndicates
Players can form or join in-game communities known as Syndicates, fostering a collaborative and strategic environment. Syndicates enhance the PVP experience by introducing Syndicate Wars and shared resources.
- Syndicate Wars: This feature allows two Syndicates to engage in 2v2 player battles. The DSD stolen during these battles is split according to a pre-arranged Syndicate Agreement. Syndicates strategize and coordinate to maximize their success and dominance.
- Syndicate Agreement: A Syndicate Agreement is a communal setup where members can “lend” their Secondary Ships to fellow Syndicate members. These ships can be used in Syndicate Wars, and the DSD rewards are split between the Syndicate’s collective funds and the individual member who lent the ship. The percentage distribution is set by the lender when placing the ship in the Syndicate Hangar.
- Syndicate Hangar: The Syndicate Hangar is a shared space where members can store and lend ships. Initially, each Syndicate can support up to 2 members, with the potential to expand up to 20 members as the Syndicate levels up. The Hangar capacity also increases, allowing each member to contribute one ship.
Restrictions and Special Rules
- Solo Players: Solo players are not permitted to participate in Syndicate Wars and cannot be targeted by Syndicate members, ensuring a balanced experience for those who prefer to play independently.
- Lending Rules: Each lent ship can only be used by one player at a time, and the lender sets the distribution of any DSD gained during battles involving their ship.
Syndicate DSD. The collective DSD accumulated by a Syndicate can be used for:
- Upgrading Syndicate Level: Enhancing the Syndicate to support more members and unlock additional benefits.
- Expanding the Syndicate Hangar: Increasing the number of ships that can be stored and lent within the Syndicate.
This system encourages collaboration and strategy within Syndicates, offering a deeper and more engaging PVP experience. Players can work together to dominate leaderboards, participate in epic battles, and grow their in-game community.
2.8. AI Reference
The term “AI” does not refer to an actual artificial intelligence but rather to behavior scripts that govern the actions and interactions of in-game assets. These scripts are pre-programmed sets of rules and instructions that dictate how different entities, such as ships and units, behave in various situations.
Navigation AI for Secondary Ships (Fighters)
- Targeting: The behavior script directs the ship to identify and engage the closest enemy target. Once locked onto a target, the script ensures the ship moves towards it.
- Behavior: The script handles the ship’s movement to follow and orbit the target, maintaining a position that allows for effective attack while avoiding being easily hit. The script continuously assesses variables like distance, angle, and speed to optimize engagement.
- Collision Avoidance: The behavior script includes routines for detecting potential collisions and adjusting the ship’s path to avoid them, preventing crashes with other assets in the game environment.
- Orbital Motion: The script calculates an orbital path around the target, ensuring the ship remains oriented towards the enemy to maximize damage output.
This “AI” system, while not an actual learning or autonomous intelligence, provides a set of sophisticated behaviors that make the game assets appear intelligent and reactive. These behavior scripts create a dynamic and challenging gameplay environment, simulating strategic and tactical decision-making by the in-game entities.
3. Game World and Setting
3.1. Storyline In the near future, the Voyager 1 spacecraft (launched in 1977) makes contact with a highly intelligent extraterrestrial race. This encounter triggers the opening of 1000 Spatial Conduits around our solar system, each leading to a unique solar system with distinct properties.
3.2. Solar System Types and Attributes
- Standard System (like our own system): Balanced attributes.
- Binary System: Enhanced energy production, reduced stability.
- Red Dwarf System: Lower energy, longer duration for resource gathering.
- Neutron Star System: High data yield, increased ship wear.
- Pulsar System: Fast data transmission, reduced ship shielding.
- Black Hole System: High-risk, high-reward with powerful relics.
- Variable System: Unpredictable conditions affecting all stats.
4. Gameplay Mechanics
4.1. Spatial Conduit Ownership and Exploration
- Ownership: The first 200 unique wallets will own a conduit. Owners set transit costs (1%-20%) and bounty taxes (0.1-5 DSD) for other players using their conduits.
- Exploration: Players can send Secondary Ships to gather DSD or obtain item blueprints, depending on ship and conduit stats.
4.2. Currency and Market
- DSD: Earned through various in-game activities, used for upgrades, transactions, and purchases.
- Zenon Market: Facilitates the trade of DSD and in-game assets with no fee linked to ZNN.
4.3. Ship Types and Upgrades
Main Ship
Acts like a base operations with the following subsystems:
- Turrets:
- Rail Guns: High damage, long-range, slower firing rate.
- Continuous Lasers: Moderate damage, consistent output, effective at close to medium range.
- Laser Turrets: High precision, moderate damage, capable of targeting specific components.
- Ballistic: Versatile weaponry, includes missiles and kinetic projectiles.
- Missiles: Ballistic, Photon, Smart Tracking or Laser Paint.
- Shields: Provide protection against enemy attacks, with effectiveness based on technology and affinity.
- Energy System: Determines the ship’s power supply, affecting shield regeneration, weapon firing rate, and other systems.
- DSD Storage: Protects a portion of DSD from being stolen in PVP attacks.
Secondary Ships
Engage in various missions, with stats and capabilities determined by their subsystems and upgrades. Key stats include DPS (Damage Per Second), Shields, MS (Movement Speed), Computing Power, and Data Storage. Subsystems:
- Turrets:
- Rail Guns: High damage, long-range, slower firing rate.
- Continuous Lasers: Moderate damage, consistent output, effective at close to medium range.
- Laser Turrets: High precision, moderate damage, capable of targeting specific components.
- Ballistic: Versatile weaponry, includes kinetic projectiles.
- Missiles: Ballistic, Photon, Smart Tracking or Laser Paint.
- Shields: Provide protection against enemy attacks, with effectiveness based on technology and affinity.
- Energy System: Determines the ship’s power supply, affecting shield regeneration, weapon firing rate, and other systems.
- Computing Power: Influences the efficiency of data gathering and processing during missions. The value influences the amount of DSD gathered on mission, based on the value of each ship the hourly DSD amount will be splinted and total count of ships in Conduit Space.
Ship Tiers
Secondary Ships can be upgraded using shards collected from missions. The tiers are:
- Common
- Uncommon
- Outer World
- Exotic
- Alien
Choosing to convert shards in to higher tiers enhances the ship’s capabilities across all subsystems, making them more effective in missions and combat scenarios.
4.4. Affinity and Shard Types
- Affinity: Boosts performance when Main and Secondary Ships are compatible.
- Shards: Collected in various tiers, enhancing ships’ stats like attack, defense, and data storage, ship blueprints and drone buffs.
4.5. PVP and Defense Mechanics
- PVP: Players can attack others to steal DSD. The outcome is based on ship stats and tactical decisions.
- Defense: AI controls defending ships; players can set up defensive formations.
5. Player Engagement and Retention
5.1. Daily Tasks and XP System
Players earn XP from daily tasks, which increase player levels. Higher levels unlock more capabilities:
- Level 1: Max 6 active missions, 3 Secondary Ships per Spatial Conduit, 0 PVP attacks, Quest Level 1, Max Shard conversion rate Common, Spatial Conduit Max Level 1.
- Level 2: 7 active missions, other parameters remain the same.
- Level 30: 20 active missions, 12 Secondary Ships per mission, Max PVP 15, Max Shard conversion to Alien, Quest Level 10, Spatial Conduit Max Level 5.
5.2. VIP System and Quests
VIP Levels: Based on in-game spending, providing bonuses:
- Level 0: Withdrawal Tax 30%, Withdraw Limit, Withdrawal Frequency 7 days, Daily Wheel Spin 1, XP Multiplier 1, Daily shop purchase limits.
- Level 1: XP multiplier 1.05, increased shop item limits.
- Level 10: Withdrawal Tax 10%, Withdrawal Frequency 1 day, Daily Wheel Spin 4, XP Multiplier 1.5, extended shop limits.
5.3. In-Game Market and Trading
All in-game assets can be traded using DSD. The market fee is tied to the gas fee of the network, and facilitating a player-driven economy.
6. Monetization Strategy
6.1. In-Game Purchases
- Players can buy DSD with ZNN, with bundles available for purchase in the limit of the VIP Level.
- Dyson Contracts allow players to withdraw with no limit amount but the Withdrawal Tax and Frequency still apply base on player VIP Level. Also purchased with ZNN.
- Ship Blueprints Shards can be purchased by players in shop with ZNN. Frequency apply base on player VIP Level.
6.2. Free-to-Play Elements
Freemium ships and missions offer basic gameplay, with restrictions on mission counts and upgrade capabilities. Also Freemium assets can be used only 20 days after creation.
7. Conclusion and Future Developments
This document outlines the foundational elements of New Dimensions. As development progresses, details may evolve, and all changes will be documented through official Change Orders.
8. Future Availability of Spatial Conduits
On the official game release end of September, the remaining 800 Spatial Conduits will become available for purchase by players. These conduits will be sold on a first-come, first-served basis, offering new opportunities for players to explore, gather resources, and participate in the game’s economy. This expansion will allow more players to become part of the dynamic game world and benefit from owning a Spatial Conduit.