In my opinion I want to wait for the final conclusions regarding dynamic Plasma. AppStores usually are against proof-of-work in mobile devices and it would be harder to list an app that uses CPU/GPU to compute PoW.
Moreover, people with lower end devices would need to wait more time to send/receive transactions, making the UX progressively worse.
That’s why I’m advocating for a hybrid approach where we have a tri-lane system for creating Plasma:
- PoW with multiple algos (RandomX, SHA-3 and Equix)
- Fuse (lock) QSR with dynamic thresholds
- Burn ZNN
I’m trying my best to find ways to complement the feeless narrative with a more robust system, while promoting game-theoretic compatible models that will ensure the long term sustainability of the network.
Burning ZNN/fusing QSR would be the preferred way to go for mobile users that are constrained by low computing resources.
Alternatively, PoW can be an option for APKs or IPAs distributed outside official AppStores if they reject the apps containing the libpow binaries.